| |


|
Elliot Rudell -
President
Elliot started Rudell Design in 1975,
after working for Mattel for 5 years. He has an
Industrial Design degree from Pratt Institute, New
York. Elliot is typically involved in what he calls
the "C's" of the business: Concepts, Contracts,
Clients, and Communications. The great skill level of the
people on staff has allowed him to take his hands
off a good deal of the day-to-day product development
phases, and he's fine with that. Over the years, as
the business has grown and the demands for business
management have increased, he's discovered lots of
Creative opportunities on the business end. There's
another C for you. |
|
Robyn Rudell -
Business Manager
As Elliot's wife, Robyn has been
involved in the business since its beginning. A
degree in accounting truly qualifies Robyn to keep
the finances in-line, and equips her to
professionally manage the day-by-day financial
matters of the business (even though her day-by-day
has been carefully sculpted into a once-a-week
presence at the offices). |
|
Joe Cernansky -
Technical
Director
The official "first employee" to join
Elliot, Joe has been on staff since 1975. Joe
started at Rudell Design because Elliot needed a
gigantic flower pot constructed out of plastic - for
a consumer products client. Joe wanted to build it
out of wood. Ahhhh. Times of changed. Gifted hands
and a tenacious attitude towards getting things
accomplished (things that sometimes would appear to
be impossible), are strong traits. Joe is a creative
force at the company, both with hands-on skill as
well as new concept ideation. |
|
Rick Kamrath -
Design Director
Rick has been at Rudell Design as our
Artiste/Design Director, since 1976. If something
can be drawn, Rick can draw it. His artwork
typically flies past all approval phases when we
have to work with picky studios or property
licensors. His kids drawings make you want to hug
them, and his action figures intimidate you.
Conveniently, Rick is also a gifted musician and an
accomplished studio recording guy, providing Rudell
Design with great talents above and beyond drawing
and illustration. When Rick came to Rudell Design,
it was markers and French curves. Markers are now
Macs and French curves are Quark and Photoshop. The
Harley in the back is Rick's. He is closing in on
100,000 miles. |
|
Roger Gardner -
Manager,
Technical Development
Roger joined us at Rudell Design in
1983. A talented and hard-working modelmaker, if
there's some new molding process or electronic
thingie we have to deal with, Roger is THE GUY. Foam
molding? Roger. PC board wiring and electronic
assembly? Roger. Overseeing issues with our
experimental and temperature-effective foam-molded
building roof? Roger again. He's the guy. Paint
room? Roger. Remodel coordination with contractors?
Roger. Roger Roger Roger. Got the picture? |
|
George Foster -
VP - Product
Development
Upon leaving TRW in 1985, George came
onboard at Rudell Design, first as a consultant and
then full time. When Elliot was at Mattel, they used
to refer to TRW as The Real World. Welcome to The
Other World now: Toys. George is highly creative,
works fervently, and oversees most all development
projects. He'd rather be neck-deep in development
than sit a long time in a meeting, but he'll do
whatever it takes to make a product great, and to
move it forward. He is the go-to guy for an overview
of what is happening project-wise and who is doing
what. A skilled industrial designer, George's
modelworking talents and illustration abilities are
in concert with his conceptual drive. George is
setting up bluetooth to control his iPod to work
with his cell phone and his GPS unit. Or is it the
GPS unit to work with the Sony game unit to control
his microwave? |
|
Ian Osborne -
Senior Engineering
Tech
A second-generation toy engineer, Ian
began at Rudell Design in 1991. This
second-generation situation makes Elliot really feel
old, since he worked with Ian's dad at Mattel! Ian
is Mr. Mechanism. If there's a way to get one part
to interact with another so that a task is
accomplished or a movement initiated, it's an
Ian-thing. He is methodical, purposeful, not easily
ruffled (although we all try). Ian loves eBay, by
the way, so we're thinking of changing his name to
eAn, But that's a secret so don't tell him. Ian's
come up with some great concepts over the years.
Golfing is his only noticeable flaw. For some
reason, he loves chasing that little ball. A total
sports trivia nut. |
|
Victory Ludwig -
Administration
and Project Manager
Another second-generation toy person
(gal), Victory decided to join her dad Elliot in the
business in 1994. She worked at Rudell Design
part-time while finishing both high school and
college, and has been full-time since 2001. With a
degree in Business Marketing, she's involved in the
business end of the business (there's lots of it!),
as well as the product side of the business. BTW:
All the "design folks" on staff don't hold the
marketing-degree-thing against her, as she's proven
her product talents both conceptually as well as
presentation-wise. Vic has a great rapport with
clients, some who remember when she was born - and
now sit in meetings where she'll discuss product.
Vic also designs and manages our website. Her own
little daughters are often found roaming the halls
of the building, as they enjoy the nursery and play
room that their PopE (not POPE, but rather Pop-E,
mind you) provided. The little ones have already
contributed their size, dexterity, smiles and
age-appropriate compatibilities to several new
concepts. |
|
Julio Sandoval -
Design &
Project Manager
Julio was hired in 1998 and dragged,
with virtually no kicking or screaming, full-force
into the toy industry. Julio has great conceptual
skills, and is continually growing in his 3D
development skills (hey: he's working with some
longtime masters, here). Julio is involved in
virtually all aspects of the business, from
presentation to travel to concept to client
meetings. A great asset, Julio also has become our
Video-Tech guy. Comfortable in meetings or
brainstorm sessions or the modelshop, he's good to
go. And - if you want to know anything about movies,
ask him. |
|
Brittany Cernansky -
Administrative
Assistant
OK - here's YET ANOTHER
second-generation staff member, Brittany is Joe's
oldest daughter. She was hired on staff in 2006, and
she comes in with an energy, excitement and
appreciation for our business. She's is SERIOUSLY
organized and, as the Admin Assistant, she's
Elliot's right hand gal. Brittany is also Keeper Of
The Products, and in charge of the crazy product
logs, etc. etc. She's one of the great acquisitions
of the company in 2006. |
|
Other Folks
Besides our full-time staff, there's
a small bunch of folks that we often call
upon, outside of our four walls, to work with
us/beside us/for us on different projects.
Engineers, programmers, sourcing/costing folks, face
painters, sculptors, other artists and designers,
etc. We are blessed to be in relationship with some great
folks, in this exciting and unpredictably wacky
industry of ours. |
|